Footprints
Arrow Keys or WASD
This prototype specifically explores the feel and simplified strategic considerations of evading a "Seeker" while simultaneously collecting coins.
The Seeker AI simulates a human seeker having "visibility" every 4-6 turns, as if the player was colliding with other Hiders, landing on traps, leaving footprints etc.
[This project is UNLISTED, only people with a link to this prototype can access it]
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