Arrow Keys or WASD

This prototype specifically explores the feel and simplified strategic considerations of evading a "Seeker" while simultaneously collecting coins. 

The Seeker AI simulates a human seeker having "visibility" every 4-6 turns, as if the player was colliding with other Hiders, landing on traps, leaving footprints etc. 

[This project is UNLISTED, only people with a link to this prototype can access it]

Published 3 days ago
StatusPrototype
PlatformsHTML5
Author1010meha
GenreStrategy
Made withUnity

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